Hi guys,
My name is Ocean and I did this ocean sim setup in Houdini 16.5 about two years ago and I want to share some aspects about it. I know it's a bit old way but I think some beginners might still need it. Hope I could help you here :)
(Recommend playing the video 1.5x)
The scene file is available here: (https://cgsouls.gumroad.com/l/BQLTW?_.... )
Thanks for watching and hope you'll have a great day!
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Spaceship Model and Textures are not included since they're from turbosquid: https://www.turbosquid.com/3d-models/...
00:00 Intro
03:24 Model Prep - Collision VDB and velocity
06:40 4 velocity source to break flip
18:50 Into the flip sim
28:40 Into the compressed fluid and meshing
32:50 Old whitewater tank
42:00 Ocean plane deform
47:43 Ocean Render and foam shaders
01:06:10 Nuke Compositing
01:08:09 Passes Render Settings