This map is an example of a fantastic architecture design that got almost ruined by an almost obsessive need to keep teleporting monsters close to the player at every single combat. I play it as a personal vendetta to beat the map without dying and to showcase to new mappers what NOT to do when placing monsters around, especially with such a gorgeous map which allows for so many better level design choices when ti comes to combat setups.
Skill level: Hard
Map:
https://www.quaddicted.com/reviews/jp...