This is another gamdev lesson in the series - How to create a game, in all the details and step by step.
In this video we're going to go through all the stages of development, you'll learn:
-- What technologies and programs developers use
-- What studios there are,
-- Who is the most important - the management vertical
-- How a design document is created (dizdok)
-- PIPLINE - Step by step character creation - Idea, Concept, Blockout, Sculpting, Retopology, UV Deployment, Baking, Texturing, Rig, Setup, Animation, Import into Game Engine, Customization.
Varieties of animation, Varieties of motion capture techniques.
Types and technologies of facial animation.
-- PIPLINE - Game level creation, level design.
Blockout / Layout - Gray box, White box, Final.
How to make a landscape, water, trees, vegetation, environment, small prop objects, transport.
Lighting, reflections.
-- How programmers work. OOP
-- How sound designers / sound engineers work
-- Game testing.
-- Why there are so many numbers in the version number.
-- What happens to the game at the end of development, Why you need a publisher.
Lots of footage from Unreal Engine 4 / Unreal Engine 5 in the video
Translated with www.DeepL.com/Translator (free version)